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GamePilot / Getting-started guide

Review the project requirements, then start with one small task.

This guide explains the recommended order for your first experience. Installation links and detailed steps will be updated with each release.

Reviewed version: GamePilot Builder 0.2.0 · Windows x64 local test

Developers with an eligible test build can open the detailed guide from “User Manual” in the client. Verify the project name and local Core connection before starting a task.

Download the Chinese getting-started guide
  1. Confirm the prerequisites

    Review project and tool support first. Prepare a project you are allowed to modify and keep the necessary backups. Engine and version requirements depend on the release.

  2. Install and open a project

    When packages become available, choose the appropriate version in Downloads. Follow the included guide, verify project detection, and then begin.

  3. Start with one requirement

    Define a small, clear goal. For a basic exercise, select a project target and create a requirement draft without configuring every AI capability.

  4. Save, then reopen

    Review the requirement, save the formal record, and reopen it from the requirement list to confirm the goal and details were stored.

  5. Connect a model when needed

    When you need AI assistance, configure a model according to the release guide and review costs, data transfer, and task permissions before proceeding.

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